A Second Glance at Looking
Version 1 of 4
Looking began as a conceptual group project. Intended to develop an intriguing wearable with a purposeful, paired app. Below is the first screen that was designed. The concept was to have a pop up on your phone when you locked eyes on a fellow Look-er. For said group project, we had two separate CTA's.
Version 2 of 4
When I decided to revisit the concept on my own, I realized that this moment was crucial to the experience and value proposition of Looking. In order to speak to the possibility of spontaneously locking eyes with your future significant other, I needed to account for different situations. The first, most obvious situation was that a Look-er might be too busy to engage or actively not want to engage.
Version 3 of 4
I began to think of more instances where people meet one another unexpectedly. I focused in on 5 possible scenarios that could occur when one person locks eyes with another:
1. Saying hello
2. Declining interaction via phone
3. Waving hello, digitally. (When unsure if the other person is open to talking or not.)
4. Determining that now isn't the right time, but not saying no.
5. A missed opportunity that timed out / unable to look at phone (while driving, commuting, etc).
Version 4 of 4
A slight evolution of the third iteration required an additional screen within the app to access these missed opportunities (number 5 in the list) - which I have deemed to be called "Blinks". Below are a couple of screens to show how a Look-er can view Blinks they might have missed in the past week or so. (The timeframe would need some testing as to relevancy!)